by blue | 23 Mar 2015 | Prototype
We reviewed and incorporated the feedback from our highly successful playtesting night, thank you again to the supportive families that joined us to test our games. We have just now ordered more playtesting decks of “Franchise King”, and have just finished...
by blue | 1 Mar 2015 | Game Design
Accepting feedback It is not always easy to be told the truth. When play-testing with a group of friends or strangers we have been confronted by opinions that are counter to ours. Sometimes our most brilliant ideas are met with non-positive feedback. These opinions...
by blue | 25 Feb 2015 | Prototype
Our first game, “Franchise King”, and gaming accessory, the “RNG” deck, have arrived. We will be setting up playtesting and game nights soon, keep an eye out if you are interested in...
by blue | 22 Feb 2015 | Game Design
Keep it simple Because these are prototypes, there is an assumed iterative process. Cards will be tested and updated to reflect gameplay changes or tests often, so we need to make the process easy to modify. Others may suggest gluing fronts to backs, sealing in...
by blue | 15 Feb 2015 | Game Design
What is the games story? Ideally a game would satisfy some kind of role-play. A dungeon crawler should set a player on a perilous adventure. A game about buying real-estate should give the player some sense of excitement about taking chances with large amounts of...
by blue | 8 Feb 2015 | Prototype
Our first game and gaming accessory are being produced for...