by blue | 25 Oct 2015 | Game Design
“Everything takes longer than expected.” We are currently looking into production options for “Franchise King”. We started off by making the definitive parts list, including the box and documentation needed. Following our cottage industry...
by blue | 1 Mar 2015 | Game Design
Accepting feedback It is not always easy to be told the truth. When play-testing with a group of friends or strangers we have been confronted by opinions that are counter to ours. Sometimes our most brilliant ideas are met with non-positive feedback. These opinions...
by blue | 22 Feb 2015 | Game Design
Keep it simple Because these are prototypes, there is an assumed iterative process. Cards will be tested and updated to reflect gameplay changes or tests often, so we need to make the process easy to modify. Others may suggest gluing fronts to backs, sealing in...
by blue | 15 Feb 2015 | Game Design
What is the games story? Ideally a game would satisfy some kind of role-play. A dungeon crawler should set a player on a perilous adventure. A game about buying real-estate should give the player some sense of excitement about taking chances with large amounts of...